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Company of heroes 2 okw vs wehrmacht
Company of heroes 2 okw vs wehrmacht











company of heroes 2 okw vs wehrmacht

Their combat infantries are meant to support/cover their support weapons and hardly can they stand a chance against Allies' infantries without their support weaponry. Their strength relies on their support weaponry and their units being rather defensive/static (They also have some of the best abilities, both on units and commanders, in the game and if utilize well, can make a big difference). Wehrmacht emphasizes way more on combine arms and support weapons play. Outside of Cons, they're probably the worst starting infantry. They get wiped way too easily but that should get fixed in the next patch. The only time I don't like OKW that much is if I play a random 4v4 and start getting hit by 4 USF mortars at the 5-6 minute mark.Īnother knock against Ost is the 4 man grenadier squad. The OKW PIV is pretty good, much better than the Ost one. JP4's are pretty good, particularly when supported with Panzerfusiliers. The Panther feels like a Comet with the AI nerfed but at about the same price and pop cap. It can be really frustrating because Panthers are roughly equal to Comets in AT but they aren't good against infantry. When I play Ost, I really struggle to win if I haven't won before the Comet train starts rolling in. I don't play a lot of Ost so take this with a grain of salt. Jump back to quoted post, 20:43 PM Anglo-Deutsche boi What are the pros and cons between the two? Additionally, how is one or the other better and in what way?

company of heroes 2 okw vs wehrmacht company of heroes 2 okw vs wehrmacht

(Currently USF mortar, soon to not be as bad, and being overwhelmed by infantry from officer squads coming free with tech.) The cons of the faction is that their lategame is lacking against Brits (Cromwell cost and timing, Comet cost and performance) and their early and mid game is lacking against USF. But timed well, Ostheer has the ability to solidly counter everything Soviets have to offer. Investing or building too soon or too late can cripple you and cost you the game. Teching with Ostheer has to be timed well. Even a Luchs rush should be based on your early game performance and your opponent's build. OKW's power is lategame so play to hold out, not to crush your opponent early. The thing to keep in mind is to use your teching to counter your opponent's strategy. Your major choice in the game will be which truck you set up first. Your goal is to get all three trucks set up. OKW has everything it needs in t0 to stay in the game.













Company of heroes 2 okw vs wehrmacht